
You’ll see individual Minecraft Bedrock platforms update in the months ahead as we learn the capabilities of our lovely new game engine, Render Dragon. We also plan to enable some of these new features, such as improved emissivity and directional lighting, on other Bedrock platforms! Speaking of which… RENDER DRAGON You can expect that feature in the new year. That’s why we plan to enable you to preview the new ray tracing features by turning on “Optional graphics with RTX” in the settings screen of Minecraft in a future beta. Naturally, we want your feedback through every step of this process. Added 1.20.1 and 1.20.We’ll have more news to share later this year, as well as the technical requirements.
Shortened Patreon shoutout (I had some of them moved to a spoiler tag, as it was taking too much space on the page and required users to scroll too much to reach downloads section) Updated my Patron's list (which I do monthly).
This is not an update, but an edit to contents of the page:. Added unique fog for Cherry forest biome: water colors match vanilla Minecraft, air color is similar to Vanilla RTX default with a subtle pink tint. Changed concrete normal maps color format to RGB (from index). Adjustments to all wooden plank heightmaps (resulting in less intense normal maps). Better heightmaps to allow consistency between gravel and suspicious gravel Improved normal maps with better tiling Updated materials to better match other foliage Improved normal maps and heightmaps (Known issue: big dripleaf top normals are inverted depending on the direction which big dripleaf top is placed) Updated sand and red sand to better match their texture (MERs), improved normal maps. Added full support for cherry leaves & pink petals. Added full support for cherry wood set (planks, doors, logs, stripped logs etc.). Vanilla RTX & Vanilla RTX Normals v1.10 Changelogs: